#include <iostream>
using namespace std;

#include "Triang3D/unt_Triangulation3D.h"


#ifndef TRIANGULATION_TEST
//int main()
//{
//	_Point3D p1 = _Point3D(1,0,0);
//	_Point3D p2 = _Point3D(0,1,0);
//	_Point3D p3 = _Point3D(0,0,0);
//
//	_Vector v;
//	v.cosa = 0;
//	v.cosb = 0;
//	v.cosg = 1;
//	v.l = 1;
//
//	_Triangle tr = _Triangle(p1,p2,p3);
//	tr.normal = v;
//
//	double H = 2;
//
//	_Point3D p = _Point3D(0.3,0.1,1.5);
//
//	Triang3D* Triang3D = Triang3D::Instance(); 
//	cout << Triang3D->checkPointInPryzm(tr,H,p);
//
//	char a;
//	cin >> a;
//
//	return 0;
//}
#endif
